![]() It’s a system that minimises the amount of buttons that takes up necessary screen space, without making the controls too confusing and unapproachable from a pick-up-and-play aspect. Other attacks require the player to tap the screen (for melee) and double tap and hold on it (for a grenade). The left and right corners of the screen are used to move and aim respectively. The controls themselves are actually quite responsive and it surprised me as to how well it played on the iPad. From the way troops behave, to the weapons and locations, it feels like an authentic Halo experience, even though it’s a top-down dual stick shooter, rather than a FPS, and that’s the best thing Spartan Strike has going for it. ![]() What’s quite incredible about Spartan Assault is that it has managed to encapsulate the atmosphere and design of the Halo games, previously exclusive to Microsoft systems, into the confines of an iPad.
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